Index: camera.h
===================================================================
--- camera.h	(revision 442)
+++ camera.h	(revision 443)
@@ -4,7 +4,7 @@
 /*=
 Camera
 2200
-**/
+**/
 
 // Introduction
 /**
@@ -168,46 +168,46 @@
 /**
 "Camera on a path looking at another path".
 Same style as previous functions.
-**/
-
-__rayapi void raydium_viewport_init(void);
-/**
-Init of raydium_viewport array to support up to ##RAYDIUM_VIEWPORT_MAX## viewport
 **/
 
+__rayapi void raydium_viewport_init(void);
+/**
+Init of raydium_viewport array to support up to 
+##RAYDIUM_VIEWPORT_MAX## viewport
+**/
+
 __rayapi void raydium_viewport_create (char * name,int tx,int ty);
 /**
 Create a texture for saving viewport display
-Texture size ##tx## and ##ty## must be related with final displayed viewport size.
-**/
+Texture size ##tx## and ##ty## must be related with final displayed 
+viewport size.
+**/
 
-__rayapi void raydium_viewport_enable(char * name);
-/**
-Direct all render operations to dedicated viewport.
-Advanced camera feature as sound/rumble are desactivated during viewport render.
-**/ 
-
-__rayapi void raydium_viewport_save(void);
-/**
-Copy viewport rendering to texture buffer.
-Render operations return to normal state, with normal camera behavior.
-**/
-
-__rayapi void raydium_viewport_define(GLfloat px, GLfloat py, GLfloat sizex, GLfloat sizey);
-/**
-Define viewport size for current rendering.
-Use of ## raydium_viewport_define## desable all sound/rumble function of the camera
-This function are reserved for the main camera of the scene.
-**/
-
-__rayapi void raydium_viewport_draw(char * name, GLfloat tx,GLfloat ty,GLfloat sx,GLfloat sy);
-/**
-Draw contents of ##name## viewport to screen
-##tx##,##ty## are lower left corner in screen percents.
-##sx##,##sy## are size in screen percents.
+__rayapi void raydium_viewport_enable(char * name);
+/**
+Direct all render operations to dedicated viewport.
+Advanced camera feature as sound/rumble are desactivated during viewport render.
+**/ 
+
+__rayapi void raydium_viewport_save(void);
+/**
+Copy viewport rendering to texture buffer.
+Render operations return to normal state, with normal camera behavior.
 **/
+
+__rayapi void raydium_viewport_define(GLfloat px, GLfloat py, GLfloat sizex, GLfloat sizey);
+/**
+Define viewport size for current rendering.
+Use of ## raydium_viewport_define## desable all sound/rumble function 
+of the camera
+This function are reserved for the main camera of the scene.
+**/
+
+__rayapi void raydium_viewport_draw(char * name, GLfloat tx,GLfloat ty,GLfloat sx,GLfloat sy);
+/**
+Draw contents of ##name## viewport to screen
+##tx##,##ty## are lower left corner in screen percents.
+##sx##,##sy## are size in screen percents.
+**/
 #endif
-
-
-
-
+