Index: camera.h
===================================================================
--- camera.h	(revision 786)
+++ camera.h	(revision 787)
@@ -4,7 +4,6 @@
 #define RAYDIUM_CAMERA_FREEMOVE_FIXED 0
 #define RAYDIUM_CAMERA_FREEMOVE_NORMAL 1
 
-
 /*=
 Camera
 2200
@@ -241,13 +240,15 @@
 Else if ##move## is ##RAYDIUM_CAMERA_FREEMOVE_NORMAL## camera position and orientation are updated with Mouse/Keyboard.
 **/
 
-__rayapi void raydium_camera_orbitmove(float x, float y, float z, float x_to, float y_to, float z_to);
+__rayapi void raydium_camera_orbitmove(float x_to, float y_to, float z_to);
 /**
-Tis functions allow to rotate (in fact orbit) around a certain point
-(x_to,y_to,z_to). The distance of the point xyz to the camera is
-calculated  into the function, you just have to give a initial position
-for the camera (x,y,z).
-Then the distance will be kept while you are orbiting.
+EXPERIMENTAL: This functions allows to rotate (in fact orbit) around a 
+certain point (x_to,y_to,z_to). The distance of the point to the camera
+ can be changed with the up/down keys.NOTE: This behavior is temporal. It
+will be managed with mouse wheel.
+
 **/
+
+
 #endif