Index: file_tri.h
===================================================================
--- file_tri.h	(revision 327)
+++ file_tri.h	(revision 328)
@@ -0,0 +1,85 @@
+#ifndef _FILE_TRI_H
+#define _FILE_TRI_H
+/*=
+Files (TRI format)
+2101
+**/
+
+// Warning
+/**
+It's important to use only functions with ##raydium_file_*## prefix.
+All other functions may change or disappear. Upper level functions are
+available (see ##object.c##).
+**/
+
+// Introduction
+/**
+##file.c## use .tri mesh files (text), available in 4 versions:
+
+1. version 1: providing normals and uv texture mapping informations.
+2. version 0: providing uv texture mapping.
+3. version -1: only providing vertices. 
+4. version 2: mesh animation support
+	 
+Version 1 example file:
+%%
+1
+5.1 15.75 -3.82 0.0000 0.0000 -1.0000 0.5158 0.5489 rgb(0.5,0.5,0.5)
+6.3 11.75 -3.82 0.0000 0.0000 -1.0000 0.5196 0.5365 rgb(0.5,0.5,0.5)
+5.0 11.75 -3.82 0.0000 0.0000 -1.0000 0.5158 0.5365 rgb(0.5,0.5,0.5)
+...
+%%
+	      
+You can find the file version on first line, and then data.
+Next lines: vertex position (x,y,z), normal (x,y,z), texture mapping (u,v)
+and texture (string). 
+
+Version 2 files are a bit different, as showed below:
+%%
+2
+3 1743
+0 39 stand
+40 45 run
+46 53 attack
+1
+5.1 15.75 -3.82 0.0000 0.0000 -1.0000 0.5158 0.5489 rgb(0.5,0.5,0.5)
+6.3 11.75 -3.82 0.0000 0.0000 -1.0000 0.5196 0.5365 rgb(0.5,0.5,0.5)
+5.0 11.75 -3.82 0.0000 0.0000 -1.0000 0.5158 0.5365 rgb(0.5,0.5,0.5)
+...
+%%
+
+You may have seen that headers are longer for v2 files. You'll find (just
+after the version number) how many "anims" are hosted by this file, and how
+many vertices are required for one frame. Then you'll find one line per
+"anim", with starting frame, ending frame and anim's name.
+Then starts a regular tri file ("sub-file", with its own version number)
+with ALL concatened frames.
+**/
+
+
+#define DONT_SAVE_DUMMY_TEXTURE
+extern void dump_vertex_to (char *filename);
+/**
+This function save all scene to filename (.tri file) in version 1.
+Vertice may be sorted.
+Please, try to do not use this function.
+**/
+
+extern void dump_vertex_to_alpha (char *filename);
+/**
+Now useless and deprecated.
+**/
+
+extern int raydium_file_set_textures (char *name);
+/**
+Internal use.
+This function analyze texture filename, and search for extended multitexturing
+informations (u,v and another texture).
+**/
+
+extern void read_vertex_from (char *filename);
+/**
+Loads filename. Again, avoid use of this function.
+**/
+
+#endif