Index: hdr.h
===================================================================
--- hdr.h	(revision 282)
+++ hdr.h	(revision 283)
@@ -2,28 +2,76 @@
 #define _HDR_H
 
 /*=
-Pseudo - HDR
+Pseudo HDR
 4300
 **/
+
+// Introduction
+/**
+**/
+
 void raydium_hdr_init(void);
+/**
+Internal use.
+**/
+
 void raydium_hdr_enable(void);
+/**
+**/
+
 void raydium_hdr_disable(void);
+/**
+**/
+
 void raydium_hdr_internal_window_malloc(void);
+/**
+Internal use.
+**/
+
 void raydium_hdr_block(signed char blocking);
+/**
+**/
+
 void raydium_hdr_blur(unsigned char *in, unsigned char *out);
+/**
+**/
+
 void raydium_hdr_map(void);
+/**
+**/
+
 void raydium_hdr_map_apply(void);
+/**
+**/
+
 void raydium_hdr_settings_color_local(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+/**
+**/
+
 void raydium_hdr_settings_color_ambient(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+/**
+**/
+
 void raydium_hdr_settings_eye(float speed, float alpha_max);
+/**
+**/
+
 void raydium_hdr_settings(GLfloat *color_local, GLfloat *color_ambient, float eye_speed, float alpha_max);
+/**
+**/
 
-signed char raydium_hdr_texture(int texture, signed char hdr);
-signed char raydium_hdr_texture_name(char *texture, signed char hdr);
-void raydium_hdr_texture_reset(void); // display lists !!
 
+signed char raydium_hdr_texture(int texture, signed char hdr); // display lists !!
+/**
+**/
 
+signed char raydium_hdr_texture_name(char *texture, signed char hdr);
+/**
+Same as above, but using ##texture## name.
+**/
 
+void raydium_hdr_texture_reset(void); // display lists !!
+/**
+**/
 
-
 #endif