Index: myglut.h
===================================================================
--- myglut.h	(revision 326)
+++ myglut.h	(revision 327)
@@ -0,0 +1,93 @@
+/*
+    Raydium - CQFD Corp.
+    http://raydium.org/
+    License: GPL - GNU General Public License, see "gpl.txt" file.
+*/
+
+// avoid "real GLUT"
+#ifndef GLUT_API_VERSION
+#ifndef MYGLUT
+#define MYGLUT
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#define GLUT_LEFT_BUTTON		0
+#define GLUT_MIDDLE_BUTTON		1
+#define GLUT_RIGHT_BUTTON		2
+
+#define GLUT_DOWN			0
+#define GLUT_UP				1
+
+#define GLUT_KEY_F1			1
+#define GLUT_KEY_F2			2
+#define GLUT_KEY_F3			3
+#define GLUT_KEY_F4			4
+#define GLUT_KEY_F5			5
+#define GLUT_KEY_F6			6
+#define GLUT_KEY_F7			7
+#define GLUT_KEY_F8			8
+#define GLUT_KEY_F9			9
+#define GLUT_KEY_F10			10
+#define GLUT_KEY_F11			11
+#define GLUT_KEY_F12			12
+#define GLUT_KEY_LEFT			100
+#define GLUT_KEY_UP			101
+#define GLUT_KEY_RIGHT			102
+#define GLUT_KEY_DOWN			103
+#define GLUT_KEY_PAGE_UP		104
+#define GLUT_KEY_PAGE_DOWN		105
+#define GLUT_KEY_HOME			106
+#define GLUT_KEY_END			107
+#define GLUT_KEY_INSERT			108
+
+#define GLUT_WINDOW_WIDTH		102
+#define GLUT_WINDOW_HEIGHT		103
+#define GLUT_WINDOW_DEPTH_SIZE		106
+#define GLUT_WINDOW_CURSOR		122
+
+#define GLUT_CURSOR_LEFT_ARROW		1
+#define GLUT_CURSOR_NONE		101
+
+#define GLUT_RGB			0
+#define GLUT_DOUBLE			2
+#define GLUT_DEPTH			16
+
+#define GLUT_GAME_MODE_POSSIBLE         1
+
+// ------------------- variables
+
+// callbacks:
+void (*glutReshapeFuncCB)(int width, int height);
+void (*glutKeyboardFuncCB)(unsigned char key, int x, int y);
+void (*glutSpecialUpFuncCB)(int key, int x, int y);
+void (*glutSpecialFuncCB)(int key, int x, int y);
+void (*glutMotionFuncCB)(int x, int y);
+void (*glutPassiveMotionFuncCB)(int x, int y);
+void (*glutMouseFuncCB)(int button, int state, int x, int y);
+void (*glutDisplayFuncCB)(void);
+void (*glutIdleFuncCB)(void);
+
+// protos
+void glutInit(int *argc, char **argv);
+int glutGet(int enu);
+void glutSetCursor(int cursor);
+void glutWarpPointer(int x, int y);
+void glutSwapBuffers(void);
+void glutIgnoreKeyRepeat(int ignore);
+void glutReshapeFunc(void *func);
+void glutKeyboardFunc(void *func);
+void glutSpecialUpFunc(void *func);
+void glutSpecialFunc(void *func);
+void glutMotionFunc(void *func);
+void glutPassiveMotionFunc(void *func);
+void glutMouseFunc(void *func);
+void glutDisplayFunc(void *func);
+void glutIdleFunc(void *func);
+void glutMainLoop(void);
+void glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
+void myglutCreateWindow(GLuint tx, GLuint ty, signed char rendering, char *name);
+
+
+#endif
+#endif