Index: osd.h
===================================================================
--- osd.h	(revision 17)
+++ osd.h	(revision 18)
@@ -167,7 +167,7 @@
 Will draw a textured mask, with ##alpha## opacity (1 is full opacity).
 **/
 
-extern void raydium_osd_mask_texture_clip(char *texture,GLfloat alpha, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+extern void raydium_osd_mask_texture_clip(char *texture,GLfloat alpha, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
 /**
 Same as above, but (x1,y1),(x2,y2) will be used as texture coords,
 in a [0,100] range.