Index: render.h
===================================================================
--- render.h	(revision 60)
+++ render.h	(revision 61)
@@ -14,7 +14,20 @@
 rewritten (tips: slow, buggy, old, ... :) 
 **/
 
+extern void raydium_render_lightmap_color(GLfloat *color);
+/**
+You may force a new lightmap rendering color "filter" anytime with this
+function, allowing advanced lighting effects.
+HUGE WARNING: You must turn off display lists if you change this value after
+first object's render.
+See ##raydium_rendering_displaylists_disable()## if needed.
+**/
 
+extern void raydium_render_lightmap_color_4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+/**
+Same as above, using 4 values.
+**/
+
 extern int  raydium_rendering_prepare_texture_unit (GLenum tu, GLuint tex);
 /**
 This function will "prepare" hardawre texture unit ##tu## to render ##tex## texture.