Index: shadow.h
===================================================================
--- shadow.h	(revision 117)
+++ shadow.h	(revision 118)
@@ -4,6 +4,7 @@
 
 void raydium_shadow_init(void);
 void raydium_shadow_enable(void);
+void raydium_shadow_disable(void);
 signed char raydium_shadow_isenabled(void);
 void raydium_shadow_light_main(GLuint l);
 void raydium_shadow_ground_change(int object);
 estetic aspect), you must bring near_clipping to a closer value,
+reducing the overall number of triangles displayed at the same time. 
+**/
+
+extern void raydium_fog_enable (void);
+/**
+Obvious
+**/
+
+extern void raydium_fog_disable (void);
+/**
+Obvious
+**/
+
+extern void raydium_fog_color_update (void);
+/**
+If you have modified ##raydium_background_color## array, you must 
+call this function, applying the specified color to hardware.
+See also: ##raydium_background_color_change##
+**/
+
+extern void raydium_fog_mode (void);
+/**
+Do not use. Instable prototype.
+**/
+
+#endif