Index: texture.h
--- texture.h	(revision 139)
+++ texture.h	(revision 140)
@@ -80,11 +80,13 @@
 extern void raydium_texture_filter_change (GLuint filter);
-This function will change all filters at anytime.
-Please note that this function will reload every texture and can be very slow.
+Change texture filter. The new filter will apply on all "next" textures,
+but will not change already loaded ones (this was the case in old Raydium
+release), since it may generate strange bugs with dynamic (aka "faked")
+textures, and it was very slow.
-// will switch all textures to bilinear filter.
+// will switch to bilinear filter for next textures