Index: texture.h
===================================================================
--- texture.h	(revision 468)
+++ texture.h	(revision 469)
@@ -28,6 +28,9 @@
 Environment texture name must start with "ENV" to allow spherical mapping, wich
 is needed for such effect. See also ##RAYDIUM_RENDER_REFLECTION_FACT## in
 file ##common.h## if you want reflection to be more or less visible.
+
+This separator can also be used for shaders, to load multiple textures in the
+hardware (up to RAYDIUM_RENDER_MAX_TEXUNITS on the same line of the tri file).
 **/