Index: vertex.h
===================================================================
--- vertex.h	(revision 0)
+++ vertex.h	(revision 1)
@@ -0,0 +1,32 @@
+#ifndef _VERTEX_H
+#define _VERTEX_H
+
+/*=
+vertices
+1700
+**/
+
+// Introduction
+/**
+You can create objets at runtime, if needed, using the following functions.
+Each of theses functions adds only one vertex so, obviously, you need to 
+call three time the same function to add one triangle. 
+**/
+
+
+extern void raydium_vertex_add (GLfloat x, GLfloat y, GLfloat z);
+/**
+Adds a vertex at (##x,y,z##).
+**/
+
+extern void raydium_vertex_uv_add (GLfloat x, GLfloat y, GLfloat z, GLfloat u, GLfloat v);
+/**
+Same as above, but providing texture mapping informations with ##u## and ##v##.
+**/
+
+extern void raydium_vertex_uv_normals_add (GLfloat x, GLfloat y, GLfloat z, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat u, GLfloat v);
+/**
+Same as above, giving vertex's normal with (##nx,ny,nz##).
+**/
+
+#endif