Index: ode.h
===================================================================
--- ode.h	(revision 897)
+++ ode.h	(revision 898)
@@ -200,6 +200,7 @@
     signed char    state;
     int     object;
     int     mesh;
+	float	mesh_scale;
     signed char    _touched;    // touched during very last timestep
     signed char    _movesfrom;  // is leaving this object to "object" member
     signed char    _avoidedcol; // is any collision was avoided because of this move ?