Index: shadow.h
===================================================================
--- shadow.h	(revision 339)
+++ shadow.h	(revision 340)
@@ -10,12 +10,12 @@
 #define RAYDIUM_SHADOW_OPACITY		0.5
 #define RAYDIUM_SHADOW_TEXTURE		"shadowmap"
 
-GLuint raydium_shadow_map_size;
-GLuint raydium_shadow_texture;
-int raydium_shadow_light;
-GLfloat raydium_shadow_ground_modelsize;
-GLfloat raydium_shadow_ground_center_factor_x;
-GLfloat raydium_shadow_ground_center_factor_y;
+__global GLuint raydium_shadow_map_size;
+__global GLuint raydium_shadow_texture;
+__global int raydium_shadow_light;
+__global GLfloat raydium_shadow_ground_modelsize;
+__global GLfloat raydium_shadow_ground_center_factor_x;
+__global GLfloat raydium_shadow_ground_center_factor_y;
 
 // proto
 void raydium_camera_replace(void);