Index: sky.c
===================================================================
--- sky.c	(revision 798)
+++ sky.c	(revision 799)
@@ -92,10 +92,10 @@
 glColor4fv(raydium_background_color);
 glDepthMask(GL_FALSE);
 glBegin(GL_QUADS);
-    glTexCoord2f(1.0f, 0.0f); glVertex3f((x+sizeb),(y-sizeb),(z+sizeb));
-    glTexCoord2f(0.0f, 0.0f); glVertex3f((x+sizeb),(y+sizeb),(z+sizeb));
-    glTexCoord2f(0.0f, 1.0f); glVertex3f((x+sizeb),(y+sizeb),(z-sizeb));
-    glTexCoord2f(1.0f, 1.0f); glVertex3f((x+sizeb),(y-sizeb),(z-sizeb));
+    glTexCoord2f(1.0f, 1.0f); glVertex3f((x+sizeb),(y-sizeb),(z+sizeb));
+    glTexCoord2f(0.0f, 1.0f); glVertex3f((x+sizeb),(y+sizeb),(z+sizeb));
+    glTexCoord2f(0.0f, 0.0f); glVertex3f((x+sizeb),(y+sizeb),(z-sizeb));
+    glTexCoord2f(1.0f, 0.0f); glVertex3f((x+sizeb),(y-sizeb),(z-sizeb));
 glEnd();
 
 
@@ -104,10 +104,10 @@
 glColor4fv(raydium_background_color);
 glDepthMask(GL_FALSE);
 glBegin(GL_QUADS);
-    glTexCoord2f(0.0f, 1.0f); glVertex3f((x-sizeb),(y-sizeb),(z-sizeb));
-    glTexCoord2f(1.0f, 1.0f); glVertex3f((x-sizeb),(y+sizeb),(z-sizeb));
-    glTexCoord2f(1.0f, 0.0f); glVertex3f((x-sizeb),(y+sizeb),(z+sizeb));
-    glTexCoord2f(0.0f, 0.0f); glVertex3f((x-sizeb),(y-sizeb),(z+sizeb));
+    glTexCoord2f(0.0f, 0.0f); glVertex3f((x-sizeb),(y-sizeb),(z-sizeb));
+    glTexCoord2f(1.0f, 0.0f); glVertex3f((x-sizeb),(y+sizeb),(z-sizeb));
+    glTexCoord2f(1.0f, 1.0f); glVertex3f((x-sizeb),(y+sizeb),(z+sizeb));
+    glTexCoord2f(0.0f, 1.0f); glVertex3f((x-sizeb),(y-sizeb),(z+sizeb));
 glEnd();
 
 
@@ -116,10 +116,10 @@
 glColor4fv(raydium_background_color);
 glDepthMask(GL_FALSE);
 glBegin(GL_QUADS);
-    glTexCoord2f(0.0f, 1.0f); glVertex3f((x-sizeb),(y+sizeb),(z-sizeb));
-    glTexCoord2f(1.0f, 1.0f); glVertex3f((x+sizeb),(y+sizeb),(z-sizeb));
-    glTexCoord2f(1.0f, 0.0f); glVertex3f((x+sizeb),(y+sizeb),(z+sizeb));
-    glTexCoord2f(0.0f, 0.0f); glVertex3f((x-sizeb),(y+sizeb),(z+sizeb));
+    glTexCoord2f(0.0f, 0.0f); glVertex3f((x-sizeb),(y+sizeb),(z-sizeb));
+    glTexCoord2f(1.0f, 0.0f); glVertex3f((x+sizeb),(y+sizeb),(z-sizeb));
+    glTexCoord2f(1.0f, 1.0f); glVertex3f((x+sizeb),(y+sizeb),(z+sizeb));
+    glTexCoord2f(0.0f, 1.0f); glVertex3f((x-sizeb),(y+sizeb),(z+sizeb));
 glEnd();
 
 raydium_texture_current_set_name(raydium_sky_texture_skybox_left);
@@ -127,10 +127,10 @@
 glColor4fv(raydium_background_color);
 glDepthMask(GL_FALSE);
 glBegin(GL_QUADS);
-    glTexCoord2f(1.0f, 0.0f); glVertex3f((x-sizeb),(y-sizeb),(z+sizeb));
-    glTexCoord2f(0.0f, 0.0f); glVertex3f((x+sizeb),(y-sizeb),(z+sizeb));
-    glTexCoord2f(0.0f, 1.0f); glVertex3f((x+sizeb),(y-sizeb),(z-sizeb));
-    glTexCoord2f(1.0f, 1.0f); glVertex3f((x-sizeb),(y-sizeb),(z-sizeb));
+    glTexCoord2f(1.0f, 1.0f); glVertex3f((x-sizeb),(y-sizeb),(z+sizeb));
+    glTexCoord2f(0.0f, 1.0f); glVertex3f((x+sizeb),(y-sizeb),(z+sizeb));
+    glTexCoord2f(0.0f, 0.0f); glVertex3f((x+sizeb),(y-sizeb),(z-sizeb));
+    glTexCoord2f(1.0f, 0.0f); glVertex3f((x-sizeb),(y-sizeb),(z-sizeb));
 glEnd();
 
 raydium_texture_current_set_name(raydium_sky_texture_skybox_top);