Index: sprite_viewer.c
===================================================================
--- sprite_viewer.c	(revision 655)
+++ sprite_viewer.c	(revision 656)
@@ -15,79 +15,79 @@
 int debug=0;
 
 void display(void)
-{	
-	raydium_joy_key_emul();
+{       
+        raydium_joy_key_emul();
 
-	if(raydium_key_last==1027)	exit(0);
+        if(raydium_key_last==1027)      exit(0);
 
-	//if(raydium_key_last==1000+'s') raydium_sprite_dump_info(spriteid);
-	
-	if(raydium_key_last==1000+'1') raydium_sprite_group_change(spriteid,1);
-	if(raydium_key_last==1000+'2') raydium_sprite_group_change(spriteid,2);
-	if(raydium_key_last==1000+'3') raydium_sprite_group_change(spriteid,3);
-	if(raydium_key_last==1000+'4') raydium_sprite_group_change(spriteid,4);
-	if(raydium_key_last==1000+'5') raydium_sprite_group_change(spriteid,5);
-	if(raydium_key_last==1000+'n') raydium_sprite_group_change(spriteid,raydium_sprite_get_current_group(spriteid)+1);
-	if(raydium_key_last==1000+'p') raydium_sprite_group_change(spriteid,raydium_sprite_get_current_group(spriteid)-1);
+        //if(raydium_key_last==1000+'s') raydium_sprite_dump_info(spriteid);
+        
+        if(raydium_key_last==1000+'1') raydium_sprite_group_change(spriteid,1);
+        if(raydium_key_last==1000+'2') raydium_sprite_group_change(spriteid,2);
+        if(raydium_key_last==1000+'3') raydium_sprite_group_change(spriteid,3);
+        if(raydium_key_last==1000+'4') raydium_sprite_group_change(spriteid,4);
+        if(raydium_key_last==1000+'5') raydium_sprite_group_change(spriteid,5);
+        if(raydium_key_last==1000+'n') raydium_sprite_group_change(spriteid,raydium_sprite_get_current_group(spriteid)+1);
+        if(raydium_key_last==1000+'p') raydium_sprite_group_change(spriteid,raydium_sprite_get_current_group(spriteid)-1);
 
 
-	if(raydium_key_last==1000+'+') raydium_sprite_change_sprite_time_relative(spriteid,1);
-	if(raydium_key_last==1000+'-') raydium_sprite_change_sprite_time_relative(spriteid,-1);
+        if(raydium_key_last==1000+'+') raydium_sprite_change_sprite_time_relative(spriteid,1);
+        if(raydium_key_last==1000+'-') raydium_sprite_change_sprite_time_relative(spriteid,-1);
 
-	if(raydium_key[GLUT_KEY_F1])	depth+=0.033;
-	if(raydium_key[GLUT_KEY_F2])	depth+=-0.033;
-	//if the move is ommited, the bounding box will fall. Need fix????
-	raydium_sprite_move_relative(spriteid,0,0,0);
-	raydium_clear_frame();	
-	raydium_camera_look_at(depth,0,0,0,0,0);
-	raydium_ode_draw_all(RAYDIUM_ODE_DRAW_NORMAL);
-	if(debug)raydium_ode_draw_all(RAYDIUM_ODE_DRAW_DEBUG);
-	//OSD
-	raydium_osd_color_rgba(1,1,1,1);
-	raydium_osd_printf(3,95,15,0.5,"font2.tga","Showing sprite: \"%s\"",spritename);
-	raydium_osd_printf(3,92,15,0.5,"font2.tga","Current animation group: %d",raydium_sprite_group_current[spriteid]);
-	raydium_osd_printf(3,89,15,0.5,"font2.tga","Current frame: %d",raydium_sprite_current_frame[spriteid]);
-	raydium_osd_printf(3,86,15,0.5,"font2.tga","Status of the sprite: %s",((raydium_sprite_is_stopped(spriteid))?"stopped":"playing"));
-	raydium_osd_printf(3,83,15,0.5,"font2.tga","Time between frames: %.2f",raydium_sprite_time[spriteid]);
-	raydium_osd_printf(3,80,15,0.5,"font2.tga","Press F1 and F2 to move the camera");
-	raydium_osd_printf(3,77,15,0.5,"font2.tga","Press d key to see ODE debug");
-	raydium_osd_printf(3,74,15,0.5,"font2.tga","Press 1 to 5 to change animation group");
-	raydium_osd_printf(3,71,15,0.5,"font2.tga","Press + or - to increase/decrese the time betwen frames");
-	raydium_osd_printf(3,68,15,0.5,"font2.tga","Press n(next) or p(previous) to change to the next/previous animation group");
-	
-	raydium_osd_logo("logo.tga");
-	raydium_sprite_display(spriteid);
-	//switch debug	
-	if(raydium_key_last==1000+'d') debug=debug?0:1;
-	
-	
-	
-	
-	raydium_rendering_finish();
+        if(raydium_key[GLUT_KEY_F1])    depth+=0.033;
+        if(raydium_key[GLUT_KEY_F2])    depth+=-0.033;
+        //if the move is ommited, the bounding box will fall. Need fix????
+        raydium_sprite_move_relative(spriteid,0,0,0);
+        raydium_clear_frame();  
+        raydium_camera_look_at(depth,0,0,0,0,0);
+        raydium_ode_draw_all(RAYDIUM_ODE_DRAW_NORMAL);
+        if(debug)raydium_ode_draw_all(RAYDIUM_ODE_DRAW_DEBUG);
+        //OSD
+        raydium_osd_color_rgba(1,1,1,1);
+        raydium_osd_printf(3,95,15,0.5,"font2.tga","Showing sprite: \"%s\"",spritename);
+        raydium_osd_printf(3,92,15,0.5,"font2.tga","Current animation group: %d",raydium_sprite_group_current[spriteid]);
+        raydium_osd_printf(3,89,15,0.5,"font2.tga","Current frame: %d",raydium_sprite_current_frame[spriteid]);
+        raydium_osd_printf(3,86,15,0.5,"font2.tga","Status of the sprite: %s",((raydium_sprite_is_stopped(spriteid))?"stopped":"playing"));
+        raydium_osd_printf(3,83,15,0.5,"font2.tga","Time between frames: %.2f",raydium_sprite_time[spriteid]);
+        raydium_osd_printf(3,80,15,0.5,"font2.tga","Press F1 and F2 to move the camera");
+        raydium_osd_printf(3,77,15,0.5,"font2.tga","Press d key to see ODE debug");
+        raydium_osd_printf(3,74,15,0.5,"font2.tga","Press 1 to 5 to change animation group");
+        raydium_osd_printf(3,71,15,0.5,"font2.tga","Press + or - to increase/decrese the time betwen frames");
+        raydium_osd_printf(3,68,15,0.5,"font2.tga","Press n(next) or p(previous) to change to the next/previous animation group");
+        
+        raydium_osd_logo("logo.tga");
+        raydium_sprite_display(spriteid);
+        //switch debug  
+        if(raydium_key_last==1000+'d') debug=debug?0:1;
+        
+        
+        
+        
+        raydium_rendering_finish();
 }
 
 int main(int argc, char **argv)
 {
-	raydium_init_args(argc,argv);
-	if(!argv[1])
-	{
-		raydium_log("\n\n\nERROR!!!!!\n You must indicate a valid sprite file in the command line. Example:\n./odyncomp.sh sprite_viewer.c sprite1.sprite\n\n\n"); 
-	}
-	
-	raydium_init_load("sprite_viewer.config");  
-	raydium_log("Loading sprite: %s",argv[1]);
-	if((spriteid=raydium_sprite_load((char*)argv[1],0))!=-1)
-	{
-		strcpy(spritename,argv[1]);
-		raydium_ode_element_gravity (raydium_sprite_object_get(spriteid), 1);
-		raydium_callback(&display);
-		free(spritename);
-	}
-	else
-	{
-		raydium_log("\n\n\nERROR!!!!!\n You must indicate a valid sprite file in the command line. Example:\n./odyncomp.sh sprite_viewer.c sprite1.sprite\n\n\n"); 		
-	}	
-	return(0);
+        raydium_init_args(argc,argv);
+        if(!argv[1])
+        {
+                raydium_log("\n\n\nERROR!!!!!\n You must indicate a valid sprite file in the command line. Example:\n./odyncomp.sh sprite_viewer.c sprite1.sprite\n\n\n"); 
+        }
+        
+        raydium_init_load("sprite_viewer.config");  
+        raydium_log("Loading sprite: %s",argv[1]);
+        if((spriteid=raydium_sprite_load((char*)argv[1],0))!=-1)
+        {
+                strcpy(spritename,argv[1]);
+                raydium_ode_element_gravity (raydium_sprite_object_get(spriteid), 1);
+                raydium_callback(&display);
+                free(spritename);
+        }
+        else
+        {
+                raydium_log("\n\n\nERROR!!!!!\n You must indicate a valid sprite file in the command line. Example:\n./odyncomp.sh sprite_viewer.c sprite1.sprite\n\n\n");              
+        }       
+        return(0);
 }
 
 // EOF