Index: triEXP-B2-36.py
===================================================================
--- triEXP-B2-36.py	(revision 580)
+++ triEXP-B2-36.py	(revision 581)
@@ -1,87 +1,89 @@
-#!BPY
-
-"""
-Name: 'Raydium Export (.tri format)'
-Blender: 2.43"
-Group: 'Export'
-Tooltip: 'Export to .tri format'
-"""
-
-#import rpdb2;
-#rpdb2.start_embedded_debugger("test",True)
-
-import Blender
-
-from Blender import NMesh
-
-class source:
-	def __init__(self,filename):
-		self.file=open(filename,"w")
-
-	def writeFaces(self):
-		Blender.Window.EditMode(0)
-		scene=Blender.Scene.GetCurrent()
-		self.file.write("1\n") #tri version
-		
-		objects = Blender.Object.GetSelected()
-
-		if len(objects) == 0:
-		    print "-- Exporting all objects"
-		    objects = scene.getChildren()
-		else:
-		    print "-- Exporting only selected objects"
-
-		for object in objects:
-		    objtype=object.getType()
-		    if objtype == "Mesh":
-			print "ok, it's a mesh"
-			mesh=object.getData(mesh=1) # let's get a Mesh, not a NMesh (faster, thin)
-			for face in mesh.faces:
-				if len(face)!=3:
-				    print "ERROR: NOT A TRIANGLE ONLY MESH ! (select all vertices and use CTRL+T)"
-		                for i in range(3): #triangles only ! (CTRL+T)
-		                    #indx=face.vlist.index(face[i])
-				    indx=face.v[i].index
-				    if(mesh.faceUV and face.image):
-					u=face.uv[i][0]
-					v=face.uv[i][1]
-					layers=mesh.getUVLayerNames()
-					texture=Blender.sys.basename(face.image.filename)
-					but=texture
-					cpt=0 # layers counter
-					if(len(layers)>1):
-					    org=mesh.activeUVLayer
-					    texture=texture+';'
-					    # loop on layers and append uv and name to a string
-					    for layer in layers:
-						mesh.activeUVLayer=layer
-						uu=face.uv[i][0]
-						vv=face.uv[i][1]
-						t=Blender.sys.basename(face.image.filename)
-						if(t!=but):
-						    if(cpt>0):
-							texture=texture+'|'
-						    cpt=cpt+1
-						    texture=texture+str(uu)+'|'+str(vv)+'|'+t
-					    mesh.activeUVLayer=org
-					self.file.write("%f %f %f %f %f %f %f %f %s\n" % (mesh.verts[indx].co[0],mesh.verts[indx].co[1],mesh.verts[indx].co[2],mesh.verts[indx].no[0],mesh.verts[indx].no[1],mesh.verts[indx].no[2],u,v,texture))
-				    else:
-						if(mesh.vertexColors and len(face.col)>0):
-							self.file.write("%f %f %f %f %f %f 0 0 rgb(%3.3f,%3.3f,%3.3f)\n" % (mesh.verts[indx].co[0],mesh.verts[indx].co[1],mesh.verts[indx].co[2],mesh.verts[indx].no[0],mesh.verts[indx].no[1],mesh.verts[indx].no[2],face.col[i].r/255.0,face.col[i].g/255.0,face.col[i].b/255.0))
-						else:
-							self.file.write("%f %f %f %f %f %f 0 0 rgb(0.6,0.6,0.6)\n" % (mesh.verts[indx].co[0],mesh.verts[indx].co[1],mesh.verts[indx].co[2],mesh.verts[indx].no[0],mesh.verts[indx].no[1],mesh.verts[indx].no[2]))
-					
-
-	def close(self):
-			self.file.flush()
-			self.file.close()
-
-def fs_callback(filename):
-	if filename.find('.tri', -4) <= 0: filename += '.tri'
-	obj=source(filename)
-	obj.writeFaces()
-	obj.close
-	print "Exported to %s. Textures must be .tga, uncompressed, origin NOT at lower-left.\n" % (filename)
-
-#fs_callback("tt.tri")
-Blender.Window.FileSelector(fs_callback, "Export Raydium Tri")
+#!BPY
+
+"""
+Name: 'Raydium Export (.tri format)'
+Blender: 2.43"
+Group: 'Export'
+Tooltip: 'Export to .tri format'
+"""
+
+#import rpdb2;
+#rpdb2.start_embedded_debugger("test",True)
+
+import Blender
+
+from Blender import NMesh
+from Blender.sys import *
+
+class source:
+	def __init__(self,filename):
+		self.file=open(filename,"w")
+
+	def writeFaces(self):
+		Blender.Window.EditMode(0)
+		scene=Blender.Scene.GetCurrent()
+		self.file.write("1\n") #tri version
+		
+		objects = Blender.Object.GetSelected()
+
+		if len(objects) == 0:
+		    print "-- Exporting all objects"
+		    objects = scene.getChildren()
+		else:
+		    print "-- Exporting only selected objects"
+
+		for object in objects:
+		    objtype=object.getType()
+		    if objtype == "Mesh":
+			print "ok, it's a mesh"
+			mesh=object.getData(mesh=1) # let's get a Mesh, not a NMesh (faster, thin)
+			for face in mesh.faces:
+				if len(face)!=3:
+				    print "ERROR: NOT A TRIANGLE ONLY MESH ! (select all vertices and use CTRL+T)"
+		                for i in range(3): #triangles only ! (CTRL+T)
+		                    #indx=face.vlist.index(face[i])
+				    indx=face.v[i].index
+				    if(mesh.faceUV and face.image):
+					u=face.uv[i][0]
+					v=face.uv[i][1]
+					layers=mesh.getUVLayerNames()
+					texture=Blender.sys.basename(face.image.filename)
+					but=texture
+					cpt=0 # layers counter
+					if(len(layers)>1):
+					    org=mesh.activeUVLayer
+					    texture=texture+';'
+					    # loop on layers and append uv and name to a string
+					    for layer in layers:
+						mesh.activeUVLayer=layer
+						uu=face.uv[i][0]
+						vv=face.uv[i][1]
+						t=Blender.sys.basename(face.image.filename)
+						if(t!=but):
+						    if(cpt>0):
+							texture=texture+'|'
+						    cpt=cpt+1
+						    texture=texture+str(uu)+'|'+str(vv)+'|'+t
+					    mesh.activeUVLayer=org
+					self.file.write("%f %f %f %f %f %f %f %f %s\n" % (mesh.verts[indx].co[0],mesh.verts[indx].co[1],mesh.verts[indx].co[2],mesh.verts[indx].no[0],mesh.verts[indx].no[1],mesh.verts[indx].no[2],u,v,texture))
+				    else:
+						if(mesh.vertexColors and len(face.col)>0):
+							self.file.write("%f %f %f %f %f %f 0 0 rgb(%3.3f,%3.3f,%3.3f)\n" % (mesh.verts[indx].co[0],mesh.verts[indx].co[1],mesh.verts[indx].co[2],mesh.verts[indx].no[0],mesh.verts[indx].no[1],mesh.verts[indx].no[2],face.col[i].r/255.0,face.col[i].g/255.0,face.col[i].b/255.0))
+						else:
+							self.file.write("%f %f %f %f %f %f 0 0 rgb(0.6,0.6,0.6)\n" % (mesh.verts[indx].co[0],mesh.verts[indx].co[1],mesh.verts[indx].co[2],mesh.verts[indx].no[0],mesh.verts[indx].no[1],mesh.verts[indx].no[2]))
+					
+
+	def close(self):
+			self.file.flush()
+			self.file.close()
+
+def fs_callback(filename):
+	if filename.find('.tri', -4) <= 0: filename += '.tri'
+	obj=source(filename)
+	obj.writeFaces()
+	obj.close
+	print "Exported to %s. Textures must be .tga, uncompressed, origin NOT at lower-left.\n" % (filename)
+
+#fs_callback("tt.tri")
+nfile = makename (ext = '.tri')
+Blender.Window.FileSelector(fs_callback, "Export Raydium Tri", nfile)