Index: triEXP-MD2-36.py
===================================================================
--- triEXP-MD2-36.py	(revision 1163)
+++ triEXP-MD2-36.py	(revision 1164)
@@ -1,106 +0,0 @@
-#!BPY
-
-"""
-Name: 'Raydium Export (.tri format)'
-Blender: 2.36"
-Group: 'Export'
-Tooltip: 'Export to .tri format'
-"""
-
-import Blender
-from Blender import NMesh
-
-class source:
-	def __init__(self,filename):
-		self.file=open(filename,"w")
-
-	def writeFaces(self):
-		scene=Blender.Scene.getCurrent()
-		allobj=scene.getChildren()
-		Blender.Set("curframe", 0)
-		mesh=NMesh.GetRawFromObject(allobj[0].name)
-		vlist=mesh.verts
-
-		# shame :)
-		nv=0
-		for nvi in mesh.faces:
-		    nv=nv+1
-		nv=nv*3
-
-		self.file.write("2\n") #tri version
-		self.file.write("20 %i\n" % nv) # number of anims
-		# anims
-		self.file.write("0 39 stand\n")
-		self.file.write("40 45 run\n")
-		self.file.write("46 53 attack\n")
-		self.file.write("54 57 pain1\n")
-		self.file.write("58 61 pain2\n")
-		self.file.write("62 65 pain3\n")
-		self.file.write("66 71 jump\n")
-		self.file.write("72 83 flip\n")
-		self.file.write("84 94 salute\n")
-		self.file.write("95 111 taunt\n")
-		self.file.write("112 122 wave\n")
-		self.file.write("123 134 point\n")
-		self.file.write("135 153 crstnd\n")
-		self.file.write("154 159 crwalk\n")
-		self.file.write("160 168 crattack\n")
-		self.file.write("169 172 crpain\n")
-		self.file.write("173 177 crdeath\n")
-		self.file.write("178 183 death1\n")
-		self.file.write("184 189 death2\n")
-		self.file.write("190 197 death3\n")
-		self.file.write("0\n") #sub-tri version
-				
-		for object in scene.getChildren():
-		    objtype=object.getType()
-		    if objtype == "Mesh":
-			print "ok, it's a mesh"
-			for frame in range(198):
-			    print "frame ", frame
-			    Blender.Set("curframe", frame)
-			    mesh=NMesh.GetRawFromObject(object.name)
-			    vlist=mesh.verts
-			    for face in mesh.faces:
-				if len(face)!=3:
-				    print "ERROR: NOT A TRIANGLE ONLY MESH ! (select all vertices and use CTRL+T)"
-		                for i in range(3): #triangles only ! (CTRL+T)
-		                    indx=vlist.index(face[i])
-				    if(face.image):
-					u=face.uv[i][0]
-					v=face.uv[i][1]
-					self.file.write("%f %f %f %f %f %s\n" % (vlist[indx][0],vlist[indx][1],vlist[indx][2],u,v,face.image.name))
-				    else:   
-					self.file.write("%f %f %f 0 0 rgb(0.5,0.5,0.5)\n" % (vlist[indx][0],vlist[indx][1],vlist[indx][2]))
-					
-
-
-# get the face normals
-#			self.file.write("GLfloat normals[%d][3] = {\n" % len(mesh.normals) )
-#			for normal in mesh.normals:
-#				self.file.write("{ %ff, %ff, %ff },\n" % (normal[0],normal[1],normal[2]))
-#			self.file.write("};\n\n")
-
-# get the mesh colors
-#			if mesh.colors:
-#				self.file.write("char OBJ_HAVE_COLORS=1;\n")
-#				self.file.write("GLfloat colors[%d][3] = {\n" % len(mesh.colors) )
-#				for color in mesh.colors:
-#					self.file.write("{ %ff, %ff, %ff },\n" % (color[0],color[1],color[2]))
-#				self.file.write("};\n\n")
-#			else:
-#				self.file.write("char OBJ_HAVE_COLORS=0;\nGLfloat *colors;\n")
-
-
-	def close(self):
-			self.file.flush()
-			self.file.close()
-
-def fs_callback(filename):
-	if filename.find('.tri', -4) <= 0: filename += '.tri'
-	obj=source(filename)
-	obj.writeFaces()
-	obj.close
-	print "Exported to %s. Textures must be .tga, uncompressed, origin NOT at lower-left.\n" % (filename)
-
-Blender.Window.FileSelector(fs_callback, "Export Raydium Tri")