Index: triIMP-B2-31.py
===================================================================
--- triIMP-B2-31.py	(revision 1163)
+++ triIMP-B2-31.py	(revision 1164)
@@ -1,248 +0,0 @@
-#!BPY
-
-"""
-Name: 'Raydium Import (.tri format)'
-blender: 2.31
-Group: 'Import'
-Tooltip: 'Import a .tri'
-"""
-#import rpdb2;
-#rpdb2.start_embedded_debugger("test",True)
-
-try:
-	import nt
-	os=nt
-	os.sep='\\'
-except:
-	import posix
-	os=posix
-	os.sep='/'
-
-import sys
-import Blender
-from Blender import sys
-from Blender.Mathutils import *
-
-# This script will include .tri files (Raydium mesh files)
-# Do not supports multitexturing yet.
-# Python puxxor :)
-
-
-def fileExists(f):
-	try:
-		file = open(f)
-	except IOError:
-		exists = 0
-	else:
-		exists = 1
-	return exists
-
-def selectUVLayer(mesh,k):
-	ntexname = "tex.%d" % (k)	
-	try:
-		mesh.activeUVLayer = ntexname
-	except:
-		print "Add UV Layer %s" % ntexname
-		mesh.addUVLayer(ntexname)
-		
-	mesh.activeUVLayer = ntexname
-	return
-
-class source:
-	def __init__(self,filename):
-		self.filename=filename
-		self.file=open(filename,"r")
-
-	def readFaces(self,meshname):
-		
-		lines = self.file.readlines();
-		p = Blender.sys.dirname(self.filename)
-		os.chdir(p)
-		print "CWD is now %s" % (p)
-		scene=Blender.Scene.GetCurrent()
-		
-		print "Creating %s Mesh" % meshname
-		mesh = Blender.Mesh.New(meshname)
-		
-		words = lines[0].split()
-		if len(words) <>1 :
-			print "Not a raydium .tri file (first line must be 0 or 1)"
-			return 0
-		version = float(words[0])
-		if version <0 or version >1:
-			print "Not a supported (0 or 1) file format"
-			return 0
-
-		n = 0
-		vi = 0
-		fi = 0
-		
-		ntot = len(lines)-1
-		naff = ntot /10
-		ncour = 0
-		
-		print "Reading Datas"
-		lfilename =[]
-		faces = []
-		verts =[]
-		lvertn=[]
-		
-		vbuv=[]
-		ltexname=[]
-	
-		for line in lines[1:]:
-			ncour=ncour+1
-			if (ncour % naff)==0:
-				print (ncour*100/ntot)+1
-
-			words = line.split()
-			
-			verts.append([float(words[0]),float(words[1]),float(words[2])])
-			vi=vi+1
-			
-			if version==1:
-				lvertn.append(Vector(float(words[3]),float(words[4]),float(words[5])))
-				vbuv.append(Vector(float(words[6]),float(words[7])))
-			
-			if version==0:
-				vbuv.append(Vector(float(words[3]),float(words[4])))
-				
-					
-			if (vi%3)==0:
-				faces.append([vi-3,vi-2,vi-1])
-				if version==1:
-					ltexname.append(words[8])
-				if version==0:
-					ltexname.append(words[5])
-				fi=fi+1
-				
-		print "Done Read %d vertices %d faces" % (vi,fi)
-		
-		print "Creating Mesh"	
-		mesh.verts.extend(verts)
-		mesh.faces.extend(faces)
-		print "Done"
-		
-		if version==1:
-			print "Updating %d Normals" % vi
-			for i in range(vi):
-				mesh.verts[i].no = lvertn[i]
-			print "Done."
-		
-		print "Updating %d Face UV" % fi
-		
-		limages=[]
-		nimages=[]
-		for i in range(fi):
-			if (i % (fi/10))==0:
-				print (i*100/fi)+1
-				
-			for j in range(3):
-				ij=i*3+j
-				face = mesh.faces[i]
-				texname=ltexname[i]
-				#rgb texture 
-				if texname[0:4] == "rgb(":
-					
-					try:
-						mesh.activeColorLayer = "rgb"
-					except:
-						print "Adding ColorLayer"
-						mesh.addColorLayer("rgb")
-						
-					mesh.activeColorLayer = "rgb"
-					
-					temp=texname[4:-1].split(")")
-					couls=temp[0].split(",")
-					face.col[j].r=int(float(couls[0])*255)
-					face.col[j].g=int(float(couls[1])*255)
-					face.col[j].b=int( float(couls[2])*255)
-					face.col[j].a=255
-				#image textured	
-				else:
-					filename = texname.split(";")
-					for k in range(len(filename)):
-						file=filename[k]
-						if (file.find("#")>=0): #Using special caracter for environnement mapping
-							lfile=file.split("#")
-							filename[k]=lfile[0] # first field for normal image file
-							filename.insert(k+1,"#"+lfile[1])	
-							
-					for k in range(len(filename)):
-						file = filename[k]				
-						param = file.split("|")
-						if (len(param)==1):
-							texname = param[0]
-							if (k==0):
-								buv = vbuv[ij]
-							else:
-								buv = []
-						if (len(param)==3):
-							texname = param[2]
-							buv = [float(param[0]),float(param[1])]
-						
-						selectUVLayer(mesh,k)
-						
-						if (texname[0]=="#"): #special texture
-							texname=texname[1:]
-							env_map=1
-						else:
-							env_map=0
-													
-						found =-1	
-						for l  in range(len(nimages)):
-							if texname == nimages[l]:
-								found=l
-								break
-							
-						if (found==-1):	
-							nimages.append(texname)							
-							if fileExists(texname) == 0:
-								print "Cannot access to %s" % (texname)	
-								limages.append('no_tex')
-							else:
-								limages.append(Blender.Image.Load(texname))
-								found = len(limages)-1
-								print "Loading texture %s" % texname
-								
-								
-						face.image = limages[found]
-						face.mode |= Blender.Mesh.FaceModes['TEX']
-						face.mode |= Blender.Mesh.FaceModes['TWOSIDE']
-						face.image.reflect=env_map
-
-						if (len(buv)>0):
-							face.uv[j][0] = buv[0];face.uv[j][1] = buv[1];
-
-		mesh.activeUVLayer = "tex.0"
-		print "Done"
-		
-		scn = Blender.Scene.GetCurrent()
-		ob = scn.objects.new(mesh)
-		ob.setLocation(0,0,0)
-		Blender.Redraw()
-		return vi		
-
-	def close(self):
-			#self.file.flush()
-			self.file.close()
-
-def importTRI(filename):
-	t=sys.time()
-	if filename.find('.tri', -4) <= 0: filename += '.tri'
-	obj=source(filename)
-	file = Blender.sys.basename(filename)
-	meshname = file.split('.')
-	ret = obj.readFaces(meshname[0])
-	obj.close
-	if ret>0:
-		print "Imported."
-	else:
-		Blender.Draw.PupMenu("Bad File type not imported See console.")
-	print "Imported %d vertices in %.2fs" % (ret,sys.time()-t)
-
-def filesel_callback(filename):
-	test = importTRI(filename)
-
-Blender.Window.FileSelector(filesel_callback, 'Import TRI','*.tri')
-#importTRI("cocorobix.tri")
\ No newline at end of file