Index: cam.c
===================================================================
--- cam.c	(revision 60)
+++ cam.c	(revision 61)
@@ -69,8 +69,11 @@
 
 if(raydium_key_last==1032)
     {
+    GLfloat from[]={1,1,1,1};
+    GLfloat to[]={1,1,1,0};
     fprintf(out,"%f %f %f %f %f\n",cam_pos_z,cam_pos_x,-cam_pos_y,raydium_projection_fov,roll);
-    raydium_osd_printf(50,50,20,0.5,"font2.tga","^cADDED");
+//    raydium_osd_printf(50,50,20,0.5,"font2.tga","^cADDED");
+    raydium_osd_fade_from(from,to,0.2,NULL);
 //    raydium_log("Added a new pos to camera path file");
     }
 
visu## is true ( != 0 ), this function will restore "visu" 
+normals too.
+**/
+
+extern void raydium_normal_restore_all (void);
+/**
+This function restore visu normals with standard ones (##raydium_vertex_normal_*##)
+**/
+
+extern void raydium_normal_regenerate_all (void);
+/**
+This function will regenerate standard and visu normals for the whole 
+scene (ground, objects, ...).
+**/
+
+extern void raydium_normal_smooth_all (void);
+/**
+This function will smooth the whole scene, using adjacent vertices.
+Note this function can take a lot of time.
+**/
+
+#endif