Index: kinghill2.c
===================================================================
--- kinghill2.c	(revision 717)
+++ kinghill2.c	(revision 718)
@@ -8,8 +8,8 @@
  
 GLfloat sun[]={1.0,0.9,0.9,1.0};
 int son_moteur;
-int game_state;
-#define FALL_SOUNDS 3
+int game_state;
+#define FALL_SOUNDS 3
 int son_fall[FALL_SOUNDS];
 
 //#define DEFAULT_RESPAWN_ONLY
@@ -96,10 +96,10 @@
         raydium_ode_object_delete_name("WATURE");
         break;
     case GAME_OUT:
-        // "tu tombes !"
-    i=raydium_random_i(0,2);
-    raydium_sound_SourcePlay(son_fall[i]);
-    raydium_sound_SetSourcePosCamera(i);
+        // "tu tombes !"
+    i=raydium_random_i(0,2);
+    raydium_sound_SourcePlay(son_fall[i]);
+    raydium_sound_SetSourcePosCamera(i);
     
         i=raydium_network_uid;
         if(i<0) i=0;
@@ -485,7 +485,7 @@
         
         
         pos=raydium_ode_element_pos_get_name("corps");
-        torque=(dReal *)dBodyGetAngularVel(raydium_ode_element[raydium_ode_element_find("corps")].body);
+        torque = raydium_ode_element_angularvelocity_get_name("corps");
         t=(torque[0]*torque[0]+torque[1]*torque[1]+torque[2]*torque[2]);
         if(t>max)
             max=t;
@@ -538,7 +538,7 @@
 raydium_projection_far=1000;
 raydium_projection_fov=60;
 raydium_window_view_update();
-raydium_light_on(0);
+raydium_light_on(0);
 raydium_shadow_enable();
 memcpy(raydium_light_color[0],sun,raydium_internal_size_vector_float_4);
 raydium_light_intensity[0]=1000000;
@@ -566,15 +566,15 @@
 raydium_sound_DefaultReferenceDistance=4.f;
 son_moteur=raydium_sound_LoadWav("jeepch.wav");
 create_menu();
-
-son_fall[0]=raydium_sound_LoadWav("tutombes.wav");
-son_fall[1]=raydium_sound_LoadWav("tutombes2.wav");
-son_fall[2]=raydium_sound_LoadWav("tutombes3.wav");
-
-for(i=0;i<FALL_SOUNDS;i++)
-    raydium_sound_SetSourceLoop(son_fall[i],0);
-
 
+son_fall[0]=raydium_sound_LoadWav("tutombes.wav");
+son_fall[1]=raydium_sound_LoadWav("tutombes2.wav");
+son_fall[2]=raydium_sound_LoadWav("tutombes3.wav");
+
+for(i=0;i<FALL_SOUNDS;i++)
+    raydium_sound_SetSourceLoop(son_fall[i],0);
+
+
 // scores init
 for(i=0;i<RAYDIUM_NETWORK_MAX_CLIENTS;i++)
     {