Index: lampEXP-B2-28.py
===================================================================
--- lampEXP-B2-28.py	(revision 82)
+++ lampEXP-B2-28.py	(revision 83)
@@ -0,0 +1,60 @@
+#!BPY
+
+"""
+Name: 'FSrad lights export (.lamp format)'
+Blender: 2.28
+Group: 'Export'
+Tooltip: 'Export to .lamp format'
+"""
+
+import Blender
+from math import *
+from Blender.Mathutils import *
+from Blender import NMesh
+
+OUTPUTNAME="exported.tri.lamp"
+
+class source:
+	def __init__(self,filename):
+		self.file=open(filename,"w")
+
+	def writeLamps(self):
+		scene=Blender.Scene.getCurrent()
+		self.file.write("0\n")
+		
+		for object in scene.getChildren():
+		    objtype=object.getType()
+		    if objtype == "Lamp":
+			lamp=object.getData()
+			if lamp.type == Blender.Lamp.Types['Area']:
+			    print "lamp found"
+			    pos=object.loc
+			    col=lamp.col
+			    direc=euler2Vector(object.rot)
+			    ener=lamp.energy
+			    self.file.write("%f %f %f %f %f %f %f %f %f %f\n" % (pos[0],pos[1],pos[2],direc[0],direc[1],direc[2],col[0],col[1],col[2],ener))
+
+	def close(self):
+			self.file.flush()
+			self.file.close()
+
+
+def euler2Vector(rot):
+    vec = Vector([0,0,-1])
+    x,y,z = rot
+    mat = Euler([degs(x),degs(y),degs(z)]).toMatrix()
+    res = VecMultMat(vec,mat.rotationPart())
+    return res[0],res[1],res[2]
+	                                                                                  
+def radians(deg):
+  return deg * pi/180.0
+                                                                                  
+def degs(rad):
+    return rad * 180.0/pi
+        
+    
+
+obj=source(OUTPUTNAME)
+obj.writeLamps()
+obj.close
+print "Lamps exported to %s\n" % (OUTPUTNAME)