Index: common.h
===================================================================
--- common.h	(revision 496)
+++ common.h	(revision 497)
@@ -307,6 +307,8 @@
 __global GLfloat  raydium_texture_current_multi_v;
 __global GLuint   raydium_texture_current_env[RAYDIUM_RENDER_MAX_TEXUNITS-1]; // do not count first texunit
 __global signed char     raydium_texture_filter;
+__global signed char     raydium_texture_compression_available;
+__global signed char     raydium_texture_compression_enabled;
 __global GLint	  raydium_texture_size_max;
 __global GLint	  raydium_texture_units;
 __global GLfloat  raydium_texture_filter_aniso_levels;

+}
+
+// NOT A FINAL PROTOTYPE ! DO NOT USE BY YOURSELF ! (test only)
+// Note : i've removed args until final signature (if any)
+void raydium_fog_mode(void)
+{
+glFogi(GL_FOG_MODE,GL_LINEAR);
+glFogf(GL_FOG_START,raydium_projection_far/4); // hum...
+glFogf(GL_FOG_END,raydium_projection_far);
+raydium_fog_color_update();
+}
ly" support will allow you to set a
+"anim" will loop forever. "Punctually" support will allow you to set a
 default "anim" for an object and to do switch punctually to another "anim",
 and automatically return back to default value when this "anim" is finished,
 usefull for animations like jumps, kick, ...