Index: glarb.h
===================================================================
--- glarb.h	(revision 333)
+++ glarb.h	(revision 334)
@@ -1,42 +0,0 @@
-//!NOBINDINGS
-/*
-    Raydium - CQFD Corp.
-    http://raydium.org/
-    License: GPL - GNU General Public License, see "gpl.txt" file.
-*/
-
-/* OpenGL ARB ext (only needed) for WIN32 and OpenGL <= 1.1 */
-
-// We need a few #ifdef here, since newer versions of DevCPP
-// seems to provides GL > 1.1
-
-#define GL_ACTIVE_TEXTURE_ARB               0x84E0
-#define GL_MAX_TEXTURE_UNITS_ARB	    0x84E2
-#define GL_TEXTURE0_ARB                     0x84C0
-#define GL_TEXTURE1_ARB                     0x84C1
-#define GL_TEXTURE2_ARB                     0x84C2
-#define GL_TEXTURE3_ARB                     0x84C3
-#define GL_TEXTURE4_ARB                     0x84C4
-#define GL_TEXTURE5_ARB                     0x84C5
-#define GL_TEXTURE6_ARB                     0x84C6
-#define GL_TEXTURE7_ARB                     0x84C7
-#define GL_TEXTURE8_ARB                     0x84C8
-#define GL_COMBINE_EXT			    0x8570
-#define GL_RGB_SCALE_EXT                    0x8573
-#define GL_LIGHT_MODEL_COLOR_CONTROL        0x81F8
-#define GL_SEPARATE_SPECULAR_COLOR          0x81FA
-#define GL_CLAMP_TO_EDGE		    0x812F
-#define GL_COMBINE_RGB_EXT          0x8571 
-
-// You can comment thoses two lines if any problem
-typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum texture, GLfloat s, GLfloat t);
-
-PFNGLACTIVETEXTUREARBPROC       glActiveTextureARB     = NULL;
-PFNGLMULTITEXCOORD2FARBPROC     glMultiTexCoord2fARB   = NULL;
-
-void raydium_arb_win32_init(void)
-{
-glActiveTextureARB=(PFNGLACTIVETEXTUREARBPROC) 		wglGetProcAddress( "glActiveTextureARB" );
-glMultiTexCoord2fARB=(PFNGLMULTITEXCOORD2FARBPROC)   	wglGetProcAddress( "glMultiTexCoord2fARB" );
-}