Index: camera.h
===================================================================
--- camera.h	(revision 552)
+++ camera.h	(revision 553)
@@ -201,5 +201,16 @@
 ##tx##,##ty## are lower left corner in screen percents.
 ##sx##,##sy## are size in screen percents.
 **/
+
+__rayapi void raydium_camera_freemove(void);
+/**
+SPECIAL FUNCTION NOT RECOMMENDED FOR SERIOUS CODE.
+Function focused for fast demos, tech demos, general testing, and for getting a "Wooow!!" from friends :)
+This function is a fast & easy way(maybe a bad way) to create a working camera that can move with keys and joystick and that can be rotated with the mouse, like a usual camera in a First Person Shooter(FPS) game. 
+Its sources could be also interesting as example of implementation of this kind of camera but, insist, IS NOT A GOOD WAY of do things.
+It doesn't needs parameters, it takes data directly from the raydium internals. This is good, cause it quit you a lot of work, but also is bad, cause don't allows you to manage or alter that input(easily).
+Only two hacks are allowed: You can modify the global variables ##raydium_camera_freemove_sensibility## and ##raydium_camera_freemove_speed##, mouse sensibility (1 default) and movement speed(0.1 default) respectively.
+**/
+
 #endif