Index: hdr.h
===================================================================
--- hdr.h	(revision 339)
+++ hdr.h	(revision 340)
@@ -10,67 +10,67 @@
 /**
 **/
 
-void raydium_hdr_init(void);
+__rayapi void raydium_hdr_init(void);
 /**
 Internal use.
 **/
 
-void raydium_hdr_enable(void);
+__rayapi void raydium_hdr_enable(void);
 /**
 **/
 
-void raydium_hdr_disable(void);
+__rayapi void raydium_hdr_disable(void);
 /**
 **/
 
-void raydium_hdr_internal_window_malloc(void);
+__rayapi void raydium_hdr_internal_window_malloc(void);
 /**
 Internal use.
 **/
 
-void raydium_hdr_block(signed char blocking);
+__rayapi void raydium_hdr_block(signed char blocking);
 /**
 **/
 
-void raydium_hdr_blur(unsigned char *in, unsigned char *out);
+__rayapi void raydium_hdr_blur(unsigned char *in, unsigned char *out);
 /**
 **/
 
-void raydium_hdr_map(void);
+__rayapi void raydium_hdr_map(void);
 /**
 **/
 
-void raydium_hdr_map_apply(void);
+__rayapi void raydium_hdr_map_apply(void);
 /**
 **/
 
-void raydium_hdr_settings_color_local(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+__rayapi void raydium_hdr_settings_color_local(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
 /**
 **/
 
-void raydium_hdr_settings_color_ambient(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+__rayapi void raydium_hdr_settings_color_ambient(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
 /**
 **/
 
-void raydium_hdr_settings_eye(float speed, float alpha_max);
+__rayapi void raydium_hdr_settings_eye(float speed, float alpha_max);
 /**
 **/
 
-void raydium_hdr_settings(GLfloat *color_local, GLfloat *color_ambient, float eye_speed, float alpha_max);
+__rayapi void raydium_hdr_settings(GLfloat *color_local, GLfloat *color_ambient, float eye_speed, float alpha_max);
 /**
 **/
 
 
-signed char raydium_hdr_texture(int texture, signed char hdr); // display lists !!
+__rayapi signed char raydium_hdr_texture(int texture, signed char hdr); // display lists !!
 /**
 **/
 
-signed char raydium_hdr_texture_name(char *texture, signed char hdr);
+__rayapi signed char raydium_hdr_texture_name(char *texture, signed char hdr);
 /**
 Same as above, but using ##texture## name.
 **/
 
-void raydium_hdr_texture_reset(void); // display lists !!
+__rayapi void raydium_hdr_texture_reset(void); // display lists !!
 /**
 **/