Index: sky.h
===================================================================
--- sky.h	(revision 90)
+++ sky.h	(revision 91)
@@ -30,7 +30,7 @@
 Internal use.
 **/
 
-void raydium_sky_sphere_render		(GLfloat x, GLfloat y, GLfloat z, int detail);
+void raydium_sky_sphere_render(GLfloat x, GLfloat y, GLfloat z, int detail);
 /**
 Internal use.
 Calculates and draw the sphere. Also rotate it according the angles or orbit.
@@ -38,37 +38,38 @@
 
 //Atmosphere
 /**
-Atmosphere are series of effects that intend to make the sky and the atmosphere of the game more realistic. As this is quite-beta state, only a orbital sky effect is available right now. 
+Atmosphere are series of effects that intend to make the sky and the atmosphere
+of the game more realistic. As this is quite-beta state, only a orbital sky 
+effect is available right now. 
 To activate/deactivate this series of effects, you should use:
-##raydium_sky_atmosphere_enable## and ##raydium_sky_atmosphere_disable## respectively.
+##raydium_sky_atmosphere_enable## and ##raydium_sky_atmosphere_disable## 
+respectively.
 If you need to check if the atmosphere is activated or not, use 
-##raydium_sky_atmosphere_check##. The rest of the functions are internal and should
-not used by normal programs.
-
+##raydium_sky_atmosphere_check##. The rest of the functions are internal 
+and should not used by normal programs.
 **/
 
-void raydium_sky_atmosphere_enable	(void);
+void raydium_sky_atmosphere_enable(void);
 /**
 turn on the use of atmosphere effects.
-This one and _disable function a program should use, the other ##raydium_sky_atmosphere_##
-are internal ones.
+This one and _disable function a program should use, the other 
+##raydium_sky_atmosphere_## are internal ones.
 **/
 
-void raydium_sky_atmosphere_disable	(void);
+void raydium_sky_atmosphere_disable(void);
 /**
 turn off the use of atmosphere effects.
 **/
 
-void raydium_sky_atmosphere_render	(GLfloat x, GLfloat y, GLfloat z,int detail);
+void raydium_sky_atmosphere_render(GLfloat x, GLfloat y, GLfloat z,int detail);
 /**
-Internal use. This internal function draws the atmosphere effects. Right now only draws a
-rotating sphere with a gradient of color (from black to white).
+Internal use. This internal function draws the atmosphere effects. Right 
+now only draws a rotating sphere with a gradient of color (from black to white).
 In a future, it will draw multiples layers of sky (with and without textures),
 stars, satellites... Maybe rain and snow could be included here also.
 **/
 
-
-char raydium_sky_atmosphere_check	(void);
+signed char raydium_sky_atmosphere_check(void);
 /**
 This functions only check if the atmosphere features are been used. 
 Returns 1 if they are used, else 0.