Index: trigo.h
===================================================================
--- trigo.h	(revision 737)
+++ trigo.h	(revision 738)
@@ -1,149 +0,0 @@
-#ifndef _TRIGO_H
-#define _TRIGO_H
-
-/*=
-Maths
-200
-*/
-
-// Little introduction to trigo.c
-/**
-This section is mostly designed for internal uses, but provides some
-usefull maths functions, mostly for trigonometrical uses.
-**/
-
-__rayapi GLfloat raydium_trigo_cos (GLfloat i);
-/**
-Obvious (degrees)
-**/
-
-__rayapi GLfloat raydium_trigo_sin (GLfloat i);
-/**
-Obvious (degrees)
-**/
-
-__rayapi GLfloat raydium_trigo_cos_inv (GLfloat i);
-/**
-Obvious (degrees)
-**/
-
-__rayapi GLfloat raydium_trigo_sin_inv (GLfloat i);
-/**
-Obvious (degrees)
-**/
-
-#define raydium_trigo_abs(a) ( (a) < (0) ? (-(a)) : (a) )
-/**
-Obvious
-**/
-
-#define raydium_trigo_min(a,b) ( (a) < (b) ? (a) : (b) )
-/**
-Obvious
-**/
-
-#define raydium_trigo_max(a,b) ( (a) > (b) ? (a) : (b) )
-/**
-Obvious
-**/
-
-#define raydium_trigo_isfloat(a) ( (!isnan(a) && !isinf(a)) ? 1 : 0)
-/**
-Test two cases : "Not a Number" and "Infinite"
-**/
-
-#define raydium_trigo_round(a) ((int)((a)>0?((a)+0.5):((a)-0.5)))
-/**
-Will obviously "round" ##a## instead of the default C floor behaviour
-**/
-
-__rayapi void raydium_trigo_rotate (GLfloat * p, GLfloat rx, GLfloat ry, GLfloat rz, GLfloat * res);
-/**
-Rotate p (GLfloat * 3) by (rx,ry,rx) angles (degrees).
-Result is stored in res (GLfloat * 3)
-**/
-
-__rayapi void raydium_trigo_pos_to_matrix (GLfloat * pos, GLfloat * m);
-/**
-Generates a ODE style matrix (16 Glfloat) from pos (GLfloat * 3)
-**/
-
-__rayapi void raydium_trigo_pos_get_modelview (GLfloat * res);
-/**
-Stores the translation part of the current OpenGL MODELVIEW matrix in res (3 GLfloat)
-**/
-
-__rayapi int raydium_trigo_pow2_next(int value);
-/**
-Returns next power of two of ##value##. Ugly.
-**/
-
-//Matrix functions
-/**
-Here there are a few functions also designed for internal uses that aims 
-only at matrices. Really the main objective of these functions is give support
-for the inverse function.
-The data type matrix4x4 is really an 16 double array.
-**/
-
-
-__rayapi double raydium_matrix_determinant(matrix4x4 matrix);
-/**
-Returns the ##determinant## of the given matrix.
-**/
-
-__rayapi matrix4x4 raydium_matrix_adjoint(matrix4x4 matrix);
-/**
-Returns the ##adjoint matrix## of the given matrix.
-**/
-
-__rayapi matrix4x4 raydium_matrix_multiply(matrix4x4 matrix1, matrix4x4 matrix2);
-/**
-Returns the resulting matrix of the multiplication of 2 matrices.
-Remeber that the multiplication of matrices doesn't have the conmutative 
-property, so is not equal ##matrix1 X matrix2## than ##matrix2 x matrix1##.
-**/
-
-__rayapi matrix4x4 raydium_matrix_inverse(matrix4x4 matrix);
-/**
-Returns the inverse matrix of a given matrix.
-**/
-
-__rayapi double raydium_matrix_internal_determinant(matrix4x4 matrix, int dimension);
-/**
-internal, don't use.
-**/
-
-__rayapi matrix4x4 raydium_matrix_internal_adjoint(matrix4x4 matrix, int dimension);
-/**
-internal, don't use.
-**/
-__rayapi matrix4x4 raydium_matrix_internal_multiply(matrix4x4 matrix_one, matrix4x4 matrix_two, int dimension);
-/**
-internal, don't use.
-**/
-__rayapi matrix4x4 raydium_matrix_internal_inverse(matrix4x4 adjoint_matrix,double det,int dimension);
-/**
-internal, don't use.
-**/
-
-__rayapi int _raydium_trigo_MatrixInverse(const float *m,float *out);
-/**
-Our matrix_inverse seems broken. 
-This code works, thanks to Alexander Zaprjagaev (frustum@public.tsu.ru)
-This code is not native
-**/
-
-__rayapi void raydium_trigo_quaternion_normalize(float *quat);
-/**
-Normalize ##quat## quaternion. I suppose such code is already available
-in ODE.
-**/
-
-__rayapi void raydium_trigo_quaternion_slerp(float *start, float *end, float alpha,float *result);
-/**
-Spherical Linear Interpolation of quaternions, from ##start## to ##end## 
-with alpha [0,1] as interpolation point.
-**/
-
-#endif