Index: init.c
===================================================================
--- init.c	(revision 99)
+++ init.c	(revision 100)
@@ -216,9 +216,9 @@
 raydium_internal_size_vector_float_4=sizeof(GLfloat)*4;
 raydium_log("Platform \"4xfloat\" vector size is: %i byte(s) long",raydium_internal_size_vector_float_4);
 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &raydium_texture_size_max);
-raydium_log("OpenGL implementation maximum texture size: %ix%i",raydium_texture_size_max,raydium_texture_size_max); 
+raydium_log("OpenGL implementation maximum texture size: %ix%i",raydium_texture_size_max,raydium_texture_size_max);
 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &raydium_texture_units);
-raydium_log("OpenGL hardware providing %i texture unit(s)",raydium_texture_units); 
+raydium_log("OpenGL hardware providing %i texture unit(s)",raydium_texture_units);
 raydium_vertex_x=malloc(RAYDIUM_MAX_VERTICES*sizeof(GLfloat));
 raydium_vertex_y=malloc(RAYDIUM_MAX_VERTICES*sizeof(GLfloat));
 raydium_vertex_z=malloc(RAYDIUM_MAX_VERTICES*sizeof(GLfloat));