Index: sky.c
===================================================================
--- sky.c	(revision 799)
+++ sky.c	(revision 800)
@@ -138,10 +138,10 @@
 glColor4fv(raydium_background_color);
 glDepthMask(GL_FALSE);
 glBegin(GL_QUADS);
-    glTexCoord2f(0.0f, 1.0f); glVertex3f((x-sizeb),(y+sizeb),(z+sizeb));
-    glTexCoord2f(1.0f, 1.0f); glVertex3f((x+sizeb),(y+sizeb),(z+sizeb));
-    glTexCoord2f(1.0f, 0.0f); glVertex3f((x+sizeb),(y-sizeb),(z+sizeb));
-    glTexCoord2f(0.0f, 0.0f); glVertex3f((x-sizeb),(y-sizeb),(z+sizeb));
+    glTexCoord2f(0.0f, 0.0f); glVertex3f((x-sizeb),(y+sizeb),(z+sizeb));
+    glTexCoord2f(1.0f, 0.0f); glVertex3f((x+sizeb),(y+sizeb),(z+sizeb));
+    glTexCoord2f(1.0f, 1.0f); glVertex3f((x+sizeb),(y-sizeb),(z+sizeb));
+    glTexCoord2f(0.0f, 1.0f); glVertex3f((x-sizeb),(y-sizeb),(z+sizeb));
 glEnd();
 
 
@@ -150,10 +150,10 @@
 glColor4fv(raydium_background_color);
 glDepthMask(GL_FALSE);
 glBegin(GL_QUADS);
-    glTexCoord2f(0.0f, 1.0f); glVertex3f((x-sizeb),(y-sizeb),(z-sizeb));
-    glTexCoord2f(1.0f, 1.0f); glVertex3f((x+sizeb),(y-sizeb),(z-sizeb));
-    glTexCoord2f(1.0f, 0.0f); glVertex3f((x+sizeb),(y+sizeb),(z-sizeb));
-    glTexCoord2f(0.0f, 0.0f); glVertex3f((x-sizeb),(y+sizeb),(z-sizeb));
+    glTexCoord2f(0.0f, 0.0f); glVertex3f((x-sizeb),(y-sizeb),(z-sizeb));
+    glTexCoord2f(1.0f, 0.0f); glVertex3f((x+sizeb),(y-sizeb),(z-sizeb));
+    glTexCoord2f(1.0f, 1.0f); glVertex3f((x+sizeb),(y+sizeb),(z-sizeb));
+    glTexCoord2f(0.0f, 1.0f); glVertex3f((x-sizeb),(y+sizeb),(z-sizeb));
 glEnd();