Index: sprites.h
===================================================================
--- sprites.h	(revision 634)
+++ sprites.h	(revision 635)
@@ -1,150 +0,0 @@
-/*
-    Raydium - CQFD Corp.
-    http://raydium.org/
-    License: GPL - GNU General Public License, see "gpl.txt" file.
-*/
-#ifndef _SPRITES_H
-#define _SPRITES_H
-/*=
-Sprites (viewer axis aligned 2D billboards)
-2900
-**/
-
-// Introduction
-/**
-Raydium can use it's own sprite system.
-Each sprite needs an .sprite file. This file is as this:
-collision={0.8,0.7,0.8}
-
-size=1
-
-coords={0.0,0.25,0.0,0.25}
-group={1,1}
-texture="sprite1-test.tga"
-
-The collision variables defines the size of an ODE box.
-Size is the size of the displayed sprite. It won't affect the ODE object
-, just the graphical stuff.
-
-Then you have to define each frame of the sprite.
-It's important to have in mind that the sprite can have "groups".
-Those groups are used to team up some related sprites.
-For example we can have 3 sprites of a forward movement, those could be
-in one specific group.
-In that way you can change from onu group to another with a raydium
-function easily.
-Even more. The frames of an sprite group will be animated automatically
-and when the animation comes to the end of the group then you can chosee
-what will be the next acction:
-You can stop animation, you can restart the group animation or you can
-jump to a new group.
-You can indicate a "jump" to another group with
-something like:
-group={7,11} That would jump to the group 11
-group={5,-1} -1 means STOP THE ANIMATION
-group={3,-2} -2 means LOOP IN THE SAME GROUP
-
-
-**/
-
-//returns the first sprite id available
-__rayapi int raydium_sprite_check_available(void);
-/**
-Internal use. 
-**/
-
-//function to draw directly the sprite. Internal. Don't use
-__rayapi void raydium_sprite_billboard(float x, float y, float z,float ux, float uy, float uz, float rx, float ry, float rz, int textureid, float s0, float s1, float t0, float t1,float size);
-/**
-Internal use. 
-**/
-//Load an sprite (filename.sprite) preloading its textures.
-//TODO:it should check if the sprite file is already loaded and if it's true
-//TODO:clean file loading, ugly.
-//then it should ignore the file load and get the texture id.
-
-__rayapi int raydium_sprite_load(char *fichero,int etiqueta);
-
-/**
-This function allows you to load an sprite. It will returns the id(int)
-of the new sprite.
-**/
-
-//get the name (char*) of an sprite from its related ODE object id
-__rayapi char *raydium_sprite_get_name_from_object(int obj);
-/**
-You can get the name of an sprite with this function.
-**/
-
-//get the ODE object id from a certain sprite according its spriteid
-__rayapi int raydium_sprite_object_get(int spriteid);
-/**
-Function to get the ODE object linked to the sprite.
-**/
-
-__rayapi void sprite_render_frame(float x, float y, float z, int spriteid,int frame,float scalex,float scaley);
-/**
-Internal use. 
-**/
-
-__rayapi void raydium_sprite_move(int sprite,float x, float y, float z);
-/**
-With this function you can move (in univsrese coordinates) an sprite
-giving the 3 coordinates.
-**/
-
-__rayapi void raydium_sprite_move_relative(int sprite, float deltax, float deltay, float deltaz);
-/**
-Same than previous but it uses relative coordinates. Usefull for ingame
-displacements.
-**/
-
-__rayapi void raydium_sprite_display(int id);
-/**
-This function will display the given sprite. Usually should be called in
-the display callback.
-**/
-
-//function to change the animation group of one sprite
-__rayapi void raydium_sprite_group_change(int sprite,int group);
-/**
-Function to change the animation group of a certain sprite.
-**/
-
-__rayapi void raydium_sprite_free(int sprite);
-/**
-Internal use. DONT'T USE.experimental
-**/
-
-__rayapi int raydium_sprite_copy(int other);
-/**
-Internal use. DONT'T USE.experimental
-**/
-
-__rayapi float *raydium_sprite_get_pos(int number);
-/**
-Returns a 3float array with the position (universe coordinates) of a
-frame
-**/
-
-//function to change the type of one sprite
-__rayapi int raydium_sprite_set_type(int id,int value);
-/**
-Internal use. 
-**/
-
-//function to change the name of one sprite
-__rayapi int raydium_sprite_set_name(int id,char *cadena);
-/**
-With this function you can change the name of an sprite
-**/
-
-//function to return the id of one sprite according its name.
-//NOTE: the default name of one sprite is the filename of its sprite.
-__rayapi int raydium_sprite_find(char *name);
-/**
-This function will return the sprite id(int) of an sprite according its
-name
-**/
-#endif
-