Index: vertex.c
===================================================================
--- vertex.c	(revision 0)
+++ vertex.c	(revision 1)
@@ -0,0 +1,105 @@
+/*
+    Raydium - CQFD Corp.
+    http://raydium.cqfd-corp.org
+    License: GPL - GNU General Public License, see "gpl.txt" file.
+*/
+
+#ifndef DONT_INCLUDE_HEADERS
+#include "index.h"
+#else
+#include "headers/vertex.h"
+#endif
+
+void raydium_vertex_add(GLfloat x, GLfloat y, GLfloat z/*, GLfloat nx, GLfloat ny, GLfloat nz*/)
+{
+
+raydium_vertex_x[raydium_vertex_index]=x;
+raydium_vertex_y[raydium_vertex_index]=y;
+raydium_vertex_z[raydium_vertex_index]=z;
+raydium_vertex_texture[raydium_vertex_index]=raydium_texture_current;
+raydium_vertex_texture_multi[raydium_vertex_index]=raydium_texture_current_multi;
+if(raydium_texture_current_multi)
+{
+    if(raydium_texture_current_multi_u==-99999 && 
+       raydium_texture_current_multi_v==-99999 )
+    {
+    raydium_vertex_texture_multi_u[raydium_vertex_index]=raydium_internal_vertex_next_u*RAYDIUM_RENDER_MULTITEX_AUTO_UV_FACT;
+    raydium_vertex_texture_multi_v[raydium_vertex_index]=raydium_internal_vertex_next_v*RAYDIUM_RENDER_MULTITEX_AUTO_UV_FACT;
+    }
+    else
+    {
+    raydium_vertex_texture_multi_u[raydium_vertex_index]=raydium_texture_current_multi_u;
+    raydium_vertex_texture_multi_v[raydium_vertex_index]=raydium_texture_current_multi_v;
+    }
+}
+else
+{
+raydium_vertex_texture_multi_u[raydium_vertex_index]=0;
+raydium_vertex_texture_multi_v[raydium_vertex_index]=0;
+}
+
+
+if(raydium_internal_vertex_next_extras)
+{
+ raydium_vertex_texture_u[raydium_vertex_index]=raydium_internal_vertex_next_u;
+ raydium_vertex_texture_v[raydium_vertex_index]=raydium_internal_vertex_next_v;
+}
+else 
+{
+ if(raydium_vertex_offset_triangle==0)
+ {
+ raydium_vertex_texture_u[raydium_vertex_index]=0.0;
+ raydium_vertex_texture_v[raydium_vertex_index]=0.0;
+ }
+
+ if(raydium_vertex_offset_triangle==1)
+ {
+ raydium_vertex_texture_u[raydium_vertex_index]=1.0;
+ raydium_vertex_texture_v[raydium_vertex_index]=0.0;
+ }
+
+ if(raydium_vertex_offset_triangle==2)
+ {
+ raydium_vertex_texture_u[raydium_vertex_index]=1.0;
+ raydium_vertex_texture_v[raydium_vertex_index]=1.0;
+ }
+}
+
+
+raydium_vertex_normal_visu_x[raydium_vertex_index]=raydium_internal_vertex_next_nx;
+raydium_vertex_normal_visu_y[raydium_vertex_index]=raydium_internal_vertex_next_ny;
+raydium_vertex_normal_visu_z[raydium_vertex_index]=raydium_internal_vertex_next_nz;
+
+raydium_vertex_index++;
+
+ if(++raydium_vertex_offset_triangle>=3)
+ {
+  if(raydium_internal_vertex_next_extras<2) raydium_normal_generate_lastest_triangle(1);
+  else raydium_normal_generate_lastest_triangle(0);
+  raydium_vertex_offset_triangle=0;
+ }
+
+ raydium_internal_vertex_next_extras=0;
+if(raydium_vertex_index>=RAYDIUM_MAX_VERTICES) {raydium_log("out of vertex table #%i!",raydium_texture_current); exit(29); }/* !!! TO CHANGE */
+}
+
+
+void raydium_vertex_uv_add(GLfloat x, GLfloat y, GLfloat z,GLfloat u, GLfloat v)
+{
+raydium_internal_vertex_next_extras=1;
+raydium_internal_vertex_next_u=u;
+raydium_internal_vertex_next_v=v;
+raydium_vertex_add(x,y,z);
+}
+
+void raydium_vertex_uv_normals_add(GLfloat x, GLfloat y, GLfloat z, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat u, GLfloat v)
+{
+raydium_internal_vertex_next_extras=2;
+raydium_internal_vertex_next_u=u;
+raydium_internal_vertex_next_v=v;
+
+raydium_internal_vertex_next_nx=nx;
+raydium_internal_vertex_next_ny=ny;
+raydium_internal_vertex_next_nz=nz;
+raydium_vertex_add(x,y,z);
+}