Index: vertex.c
===================================================================
--- vertex.c	(revision 1009)
+++ vertex.c	(revision 1010)
@@ -14,9 +14,9 @@
 void raydium_vertex_add(GLfloat x, GLfloat y, GLfloat z/*, GLfloat nx, GLfloat ny, GLfloat nz*/)
 {
 int i;
-raydium_vertex_x[raydium_vertex_index]=x;
-raydium_vertex_y[raydium_vertex_index]=y;
-raydium_vertex_z[raydium_vertex_index]=z;
+raydium_vertex_x(raydium_vertex_index)=x;
+raydium_vertex_y(raydium_vertex_index)=y;
+raydium_vertex_z(raydium_vertex_index)=z;
 raydium_vertex_texture[raydium_vertex_index]=raydium_texture_current_main;
 raydium_vertex_texture_multi[raydium_vertex_index]=raydium_texture_current_multi;
 
@@ -25,55 +25,55 @@
 
 if(raydium_texture_current_multi)
 {
-    if(raydium_texture_current_multi_u==-99999 && 
+    if(raydium_texture_current_multi_u==-99999 &&
        raydium_texture_current_multi_v==-99999 )
     {
-    raydium_vertex_texture_multi_u[raydium_vertex_index]=raydium_internal_vertex_next_u*RAYDIUM_RENDER_MULTITEX_AUTO_UV_FACT;
-    raydium_vertex_texture_multi_v[raydium_vertex_index]=raydium_internal_vertex_next_v*RAYDIUM_RENDER_MULTITEX_AUTO_UV_FACT;
+    raydium_vertex_texture_multi_u(raydium_vertex_index)=raydium_internal_vertex_next_u*RAYDIUM_RENDER_MULTITEX_AUTO_UV_FACT;
+    raydium_vertex_texture_multi_v(raydium_vertex_index)=raydium_internal_vertex_next_v*RAYDIUM_RENDER_MULTITEX_AUTO_UV_FACT;
     }
     else
     {
-    raydium_vertex_texture_multi_u[raydium_vertex_index]=raydium_texture_current_multi_u;
-    raydium_vertex_texture_multi_v[raydium_vertex_index]=raydium_texture_current_multi_v;
+    raydium_vertex_texture_multi_u(raydium_vertex_index)=raydium_texture_current_multi_u;
+    raydium_vertex_texture_multi_v(raydium_vertex_index)=raydium_texture_current_multi_v;
     }
 }
 else
 {
-raydium_vertex_texture_multi_u[raydium_vertex_index]=0;
-raydium_vertex_texture_multi_v[raydium_vertex_index]=0;
+raydium_vertex_texture_multi_u(raydium_vertex_index)=0;
+raydium_vertex_texture_multi_v(raydium_vertex_index)=0;
 }
 
 
 if(raydium_internal_vertex_next_extras)
 {
- raydium_vertex_texture_u[raydium_vertex_index]=raydium_internal_vertex_next_u;
- raydium_vertex_texture_v[raydium_vertex_index]=raydium_internal_vertex_next_v;
+ raydium_vertex_texture_u(raydium_vertex_index)=raydium_internal_vertex_next_u;
+ raydium_vertex_texture_v(raydium_vertex_index)=raydium_internal_vertex_next_v;
 }
-else 
+else
 {
  if(raydium_vertex_offset_triangle==0)
  {
- raydium_vertex_texture_u[raydium_vertex_index]=0.0;
- raydium_vertex_texture_v[raydium_vertex_index]=0.0;
+ raydium_vertex_texture_u(raydium_vertex_index)=0.0;
+ raydium_vertex_texture_v(raydium_vertex_index)=0.0;
  }
 
  if(raydium_vertex_offset_triangle==1)
  {
- raydium_vertex_texture_u[raydium_vertex_index]=1.0;
- raydium_vertex_texture_v[raydium_vertex_index]=0.0;
+ raydium_vertex_texture_u(raydium_vertex_index)=1.0;
+ raydium_vertex_texture_v(raydium_vertex_index)=0.0;
  }
 
  if(raydium_vertex_offset_triangle==2)
  {
- raydium_vertex_texture_u[raydium_vertex_index]=1.0;
- raydium_vertex_texture_v[raydium_vertex_index]=1.0;
+ raydium_vertex_texture_u(raydium_vertex_index)=1.0;
+ raydium_vertex_texture_v(raydium_vertex_index)=1.0;
  }
 }
 
 
-raydium_vertex_normal_visu_x[raydium_vertex_index]=raydium_internal_vertex_next_nx;
-raydium_vertex_normal_visu_y[raydium_vertex_index]=raydium_internal_vertex_next_ny;
-raydium_vertex_normal_visu_z[raydium_vertex_index]=raydium_internal_vertex_next_nz;
+raydium_vertex_normal_visu_x(raydium_vertex_index)=raydium_internal_vertex_next_nx;
+raydium_vertex_normal_visu_y(raydium_vertex_index)=raydium_internal_vertex_next_ny;
+raydium_vertex_normal_visu_z(raydium_vertex_index)=raydium_internal_vertex_next_nz;
 
 raydium_vertex_index++;